Star Trek game



Screenshot 2 of star trek game
The Vulcans need to recolonise the planet, you are put at the helm in charge of selecting the perfect place for the construction and surveying that needs to be done on the planet's surface. Once again working with people at Harkable and this time with a great illustrator called Guy Warley, I used my developer skills to create the game application and good old fashioned animations (I'd almost forgot all about character walk cycles and smoke effects! It is a refreshing change to be utilised as a freelance animator as well as a freelance developer). A new mission was released each day of the month. My application build was nice and dynamic so handled every new day easily thanks to a nice back-end that talked nicely with the game. As play progressed over the days the landscape built up as the levels progressed - remember that mine we built on level 15, well it is now up and running and looks great. The user can drag around the map or just use the mini-map to click to that position. As the terrain develops my code takes into account the areas where you can and can't build or prospect anymore - there is no point trying to land your ship in the water or on the side of a mountain!